Contains preferences for how Unity imports and caches assets. To open the preferences, go to Edit > Preferences > Asset Pipeline (macOS: Unity > Settings > Asset Pipeline).
| Property | Function |
|---|---|
| Auto Refresh | Enable this setting to import Assets automatically as they change. |
| Import Worker Count % | Set a percentage of available logical CPU cores to use for the Desired Import Worker Count setting. For example, if your system has 16 logical cores and this preference is set to 25%, the Desired Import Worker Count for new projects is set to 4. If you set this value too high, your import worker processes need to compete over other processes and system resources such as reading and writing files. The default value of 25% is suitable for most situations. |
| Directory Monitoring (available only on Windows) | Enable this setting to monitor directories instead of scanning all project files to detect asset changes. |
| Compress Textures on Import | Disable this setting to skip texture compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression. See in Glossary during import. Textures are typically imported into uncompressed formats. |
| Verify Saving Assets | Enable this setting to verify which Assets to save individually. A dialog is shown any time Unity saves any assets. |
| Show Enter Safe Mode Dialog | Enable this setting to display a confirmation dialog before the Editor enters safe mode because of script compilation errors. If you disable this setting, the Editor automatically enters safe mode when it opens a project with compilation errors. |
| Property | Function |
|---|---|
| Default Mode | Define the default setting for the Cache Server, whether to enable or disable it by default. You can override this per Project in the Unity Editor settings. For more information, see Unity Accelerator. |
| Default IP address | Set the default IP address for the Cache Server to use. You can override this per Project in the Unity Editor settings. |
| Check Connection | Click this button to attempt to connect to the remote Cache Server. |