Version: Unity 6.6 (6000.6)
Language : English
Bake lighting
Choose a light baking backend

Configuring lightmaps and baking

Resources for choosing a light baking backend, and changing how GameObjects store lighting in lightmaps.

Page Description
Choose a light baking backend Choose which backend Unity uses to bake lightmaps and Light Probes, and configure it for your project and hardware.
Unity Compute Light Baker Bake lightmaps, Light Probes, and Adaptive Probe Volume data with a backend built on Unity Compute shaders and the Unified Ray Tracing API.
Group GameObjects together in a lightmap with Baked Tags Use the Baked Tag property to bake a set of GameObjects into a single lightmap.

Additional resources

Bake lighting
Choose a light baking backend