Resources for choosing a light baking backend, and changing how GameObjects store lighting in lightmaps.
| Page | Description |
|---|---|
| Choose a light baking backend | Choose which backend Unity uses to bake lightmaps and Light Probes, and configure it for your project and hardware. |
| Unity Compute Light Baker | Bake lightmaps, Light Probes, and Adaptive Probe Volume data with a backend built on Unity Compute shaders and the Unified Ray Tracing API. |
| Group GameObjects together in a lightmap with Baked Tags | Use the Baked Tag property to bake a set of GameObjects into a single lightmap. |