Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for importing prebuilt shaderA program that runs on the GPU. More info
See in Glossary files and using built-in shader functions in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
| Page | Description |
|---|---|
| Import a file from the shader library | Import files that contain helper functions and macros, such as UnityCG.cginc and HLSLSupport.cginc. |
| Use built-in shader functions | Use built-in functions to transform positions and other values. |