When you upgrade your project from the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (BiRP) to a Scriptable Render Pipeline (SRP) such as the Universal Render Pipeline (URP) or the High Definition Render Pipeline (HDRP), you need to upgrade your materials. If you don’t upgrade your materials, they appear bright pink in SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view.
Notes:
Make sure there are no shader-related errors in the console, or in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window when you select a material.
If your assets use custom shadersA program that runs on the GPU. More info
See in Glossary, refer to Convert custom shaders for URP compatibility.
These menu options upgrade Built-In Render Pipeline materials to the currently active Scriptable Render Pipeline in your project.
Important: Back up your Built-in Render Pipeline material assets before proceeding. This conversion modifies materials and cannot be easily undone.
To upgrade all material assets in your project:
Go to Edit > Rendering > Materials > Convert All Built-In Materials to Current SRP.
In the confirmation dialog, select Proceed to start the conversion.
To upgrade only selected material assets:
In the Project windowA window that shows the contents of your Assets folder (Project tab) More info
See in Glossary, select the Built-in Render Pipeline material assets you want to convert.
Go to Edit > Rendering > Materials > Convert Selected Built-In Materials to Current SRP.
In the confirmation dialog, select Proceed to start the conversion.
Note: If the console or the Inspector window displays error messages when you select a material, there’s an issue with a shader that an automatic converter can’t solve.