Shader Graph is a tool that enables you to build shaders visually. Instead of writing code, you create and connect nodes in a graph framework. ShaderA program that runs on the GPU. More info
See in Glossary Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation.
Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
| Feature | Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP) |
High Definition Render Pipeline (HDRP) | Custom Scriptable Render Pipeline | Built-in Render Pipeline |
|---|---|---|---|---|
| Shader Graph | Yes | Yes | No | Yes |
For instructions on installing and working with Shader Graph, see the Shader Graph documentation.