Version: Unity 6.5 Beta (6000.5)
Language : English
Control material variant properties
Material Validator in the Built-In Render Pipeline

Material Validator in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources on using the Material Validator in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
to check and fix values in materials that are too large or small.

Page Description
Introduction to the Material Validator in the Built-In Render Pipeline Understand how the Material Validator can help you make sure materials use values that fall within the recommended range for physically-based shadersA program that runs on the GPU. More info
See in Glossary
.
Validate and correct materials in the Built-In Render Pipeline Validate albedo, specular, and pure metals in the Material Validator.
Make a shader compatible with the Material Validator in the Built-In Render Pipeline Add code to a custom shader so it appears in the Material Validator window.
Material Validator window reference for the Built-In Render Pipeline Explore the properties and settings in the Material Validator window to check and fix issues with materials.

Additional resources

Control material variant properties
Material Validator in the Built-In Render Pipeline