Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in all rendering pipelines.
| Page | Description |
|---|---|
| Introduction to high dynamic range | Understand HDRhigh dynamic range See in Glossary and how HDR works in Unity. |
| HDR color picker reference | Explore the properties in the HDR color picker, and the additional controls the HDR color picker offers compared to the standard color picker. |
| HDR in the Built-in Render Pipeline | Resources for working with HDR in the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary. |
| HDR in URP | Resources and approaches for working with HDR and HDR Output in URP. |