Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for applying high dynamic range (HDR) to increase the range of colour and luminosity values specific to the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
| Page | Description |
|---|---|
| HDR in the Built-in Render Pipeline | Understand how HDRhigh dynamic range See in Glossary works differently in the Built-in Render Pipeline. |