Version: Unity 6.5 (6000.5)
Language : English
Optimize the Particle System with the C# Job System
Particle System component reference

Access the Particle System from the Animation system

All particle properties are accessible by the Animation system, meaning you can keyframe them in and control them from your animations.

To access the Particle System’s properties, follow these steps:

  1. Attach an Animator component to the Particle System’s GameObject. An Animation Controller and an Animation are also required.
  2. To animate a Particle System property, open the Animation Window with the GameObject containing the Animator and Particle System selected. Click Add Property to add properties.
  3. Scroll to the right to reveal the add controls.

Note that for curves, you can only keyframe the overall curve multiplier, which can be found next to the curve editor in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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Optimize the Particle System with the C# Job System
Particle System component reference