Use incremental snapping to move, rotate, or scale GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary by precise, discrete values.
To move, rotate, or scale by increment snap values when incremental snapping is not enabled, hold down Control (macOS: Command) while you use one of the transform gizmos in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view.
To enable incremental snapping for the Move tool, enable Toggle incremental Grid snapping in the Grid and Snap overlay. To control the snap distance, set a value for Incremental snapping size.
To enable incremental snapping for the Rotate tool, enable Toggle angle snapping in the Grid and Snap overlay. To control the rotation snapping, set a value for Incremental angle snap size.
To enable incremental snapping for the Scale tool, enable Toggle scale snapping in the Grid and Snap overlay. To control the scale snapping, set a value for Scale snap multiplier.