Version: Unity 6.5 Alpha (6000.5)
Language : English
Debug Mode options overlay reference
Overlays menu reference

Grid and Snap overlay reference

Use the Grid and Snap overlay to modify how the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view grid looks, how GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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snap to the grid, and how GameObjects move incrementally.

The settings on the Grid and Snap overlay apply globally to all Scene viewsAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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.

The Grid and Snap overlay toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
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contains the following settings:

Setting Description
Toggle the visibility of the grid Displays or hides the grid in the Scene view.
Grid size Sets the current grid size value. This value sets the size of the grid homogeneously on all axes.
Open Grid and Snap Settings Opens the Grid and Snap Settings window.
Toggle absolute Grid snapping Enables snapping to an absolute position on the grid when you use the Move tool on a GameObject. GameObject snapping happens along the axis of the handle. If your handle is set to Local rotation and it is aligned to a rotated object, snapping happens incrementally even if absolute snapping is enabled.
Toggle incremental Grid snapping Enables incremental snapping when you use the Move tool on a GameObject. The GameObject snaps to an incremental position on the grid.
Incremental snapping size Sets the increment snap value.
Toggle angle snapping Enables snapping when you use the Rotate tool on a GameObject.
Incremental angle snap size Sets the increment snap value for the Rotate tool to use.
Toggle scale snapping Enables snapping when you use the Scale tool on a GameObject.
Scale snap multiplier Sets the increment snap value for the Scale tool to use.

Grid and Snap Settings window reference

In the Grid and Snap overlay, select Open Grid and Snap Settings next to the grid size field to open the Grid and Snap Settings window.

The Grid and Snap Settings window contains the following settings:

Setting Description
Display Grid Displays or hides the grid in the Scene view.
Show closest grid to handle Displays the grid on a grid plane that is closest to the active handle position.
Grid Plane Selects the axes to display the grid on.
Opacity Controls the opacity of the grid.
Grid Size Sets the size of the grid visuals and the absolute snap value to use for the Move tool by axis.
Increment Snap Sets the incremental snap value to use for the Move tool by axis.
Position Sets the origin position of the grid in the Scene view in world space.
Rotation Sets the rotation of the grid in the Scene view in world space.
Copy from Active Object Applies the position and rotation values of the handle of the selected GameObject to the grid.
Apply Last Custom Restores the position and rotation of the grid to the last custom position and rotation. This setting is available only when the grid is at world origin and has no rotation.
Reset to World Resets the grid to the world origin with default rotation.

Additional resources

Debug Mode options overlay reference
Overlays menu reference