AudioImporter
class in
UnityEditor
/
Inherits from:AssetImporter
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Description
Use this class to modify AudioClip import settings from editor scripts.
Use these settings to ensure all or a subset of your audio files have the same import settings. You can also edit these settings in the Audio Clip Inspector.
Additional resources: AudioClip
Properties
| Property |
Description |
| ambisonic | Enable this property to treat the audio clip as ambisonic. |
| defaultSampleSettings | The default sample settings for the AudioClip importer. |
| forceToMono | Force audioclips to mono sound type, so all audio plays through a single channel. |
| loadInBackground | Corresponding to the "Load In Background" flag in the AudioClip inspector, when this flag is set, the loading of the clip will happen delayed without blocking the main thread. |
Inherited Members
Properties
| Property | Description |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Static Methods
| Method | Description |
| GetAtPath | Retrieves the asset importer for the asset at path. |
| GetImportLog | Retrieves logs generated during the import of the asset at path. |
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
Operators
| Operator | Description |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |