| Parameter | Description |
|---|---|
| assetBundleName | AssetBundle name. |
| assetBundleVariant | AssetBundle variant. |
Set the AssetBundle name and variant.
using UnityEngine; using UnityEditor; public class SetAssetBundleNameAndVariant : MonoBehaviour { [MenuItem("Tools/SetAssetBundleNameAndVariantExample")] static void Example() { var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); var newAssetBundleName = "example_bundle_name"; var newAssetBundleVariant = "v1"; //Set AssetBundleName and AssetBundleVariant importer.SetAssetBundleNameAndVariant(newAssetBundleName, newAssetBundleVariant); Debug.Log($"Set AssetBundleName to {importer.assetBundleName} and AssetBundleVariant to {importer.assetBundleVariant} for: {importer.assetPath}"); } }