Connect Adaptive Performance to device performance data by configuring and managing providers.
| Topic | Description |
|---|---|
| Introduction to providers | Use providers to get performance data from a device. |
| Basic provider | Understand the Basic provider, a built-in generic provider that works with performance metrics collected using the FrameTimingManager API. |
| Adaptive Performance provider settings reference | Explore the settings available for Adaptive Performance providers. |
| Create a custom provider | Implement your own custom providers for Adaptive Performance. |
| Provider lifecycle management | Learn how Adaptive Performance manages the lifecycle of its providers automatically by integrating with Unity’s standard eventStandard events are application-specific events that you dispatch in response to important player actions or milestones. Standard events have standardized names and defined parameter lists. More info See in Glossary functions. |