Parameter | Description |
---|---|
geometry | The geometry to draw. |
transform | The transform to use on the specified geometry. |
color | The color to draw with. Here, the color alpha is used only for the interior fill color but will never be completely opaque. |
lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
drawFillOptions | Controls what aspects of the primitive is drawn. |
Draw the specified Circle Geometry. This is only used in the Unity Editor or in a Development Player. See CircleGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.
Parameter | Description |
---|---|
geometry | The geometry to draw. |
transform | The transform to use on the specified geometry. |
color | The color to draw with. Here, the color alpha is used only for the interior fill color but will never be completely opaque. |
lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
drawFillOptions | Controls what aspects of the primitive is drawn. |
Draw the specified Capsule geometry. This is only used in the Unity Editor or in a Development Player. See CapsuleGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.
Parameter | Description |
---|---|
geometry | The geometry to draw. |
transform | The transform to use on the specified geometry. |
color | The color to draw with. Here, the color alpha is used only for the interior fill color but will never be completely opaque. |
lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
drawFillOptions | Controls what aspects of the primitive is drawn. |
Draw the specified Polygon geometry. This is only used in the Unity Editor or in a Development Player. See PolygonGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.
Parameter | Description |
---|---|
geometry | The geometry to draw. |
transform | The transform to use on the specified geometry. |
color | The color to draw with. |
lifetime | How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing. |
Draw the specified Segment geometry. This is only used in the Unity Editor or in a Development Player. See SegmentGeometry and LowLevelPhysics2D.PhysicsWorld.drawResults.