Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

RootOutput.IProcessor.EarlyProcessing

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Unity.Jobs.JobHandle EarlyProcessing(InAttribute) context, Pipe pipe);

Parameters

Parameter Description
pipe Cross-thread communications pipe.
context The ProcessingContext for the current mix-frame.

Returns

JobHandle Optionally an async dependency that will be fed into every other RootOutput.IProcessor.Process.

Description

Perform any tasks necessary before any other resource managed by this RootOutput.IProcessor is being used by anything else.

For instance, a generator hardware input may sample its data here once, and that would then be available afterwards without changing for this mixing update.