Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ProcessingContext

struct in UnityEngine.Audio

/

Implemented in:UnityEngine.AudioModule


Implements interfaces:IAudioScriptingContext

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Description

A temporary context that you're given when initiating a mix cycle. Used when calling Generator.Process on a Generator.

Should only be kept during the mix cycle for which is was created. Additional resources: Generator.Process, ControlContext.Manual.BeginMix.

Properties

Property Description
dspTimeThe DSP time at which the mix cycle began.
isCreatedTrue if the ProcessingContext has been created.