Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

RootOutput.IProcessor.Process

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Declaration

public void Process(InAttribute) context, Pipe pipe, Unity.Jobs.JobHandle input);

Parameters

Parameter Description
context The ProcessingContext for the current mix-frame.
pipe Cross-thread communications pipe.
input The complete dependency of all other EarlyProcessing for all other Processor.IProcessors. If you are using referencing other/foreign scriptable processors, your work must depend on or complete this parameter.

Description

Schedule your main body of work in parallel to everything else.

If you are using jobs, you are required to manually keep track of dependencies.