Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

IRealtime

interface in UnityEngine.Audio


Implements interfaces:ICapabilities, IRealtime

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Description

The processing interface an implementation of a GeneratorInstance must implement on a struct to be fully formed.

The processing side of a ProcessorInstance receives various callbacks from a RealtimeContext from the logical processing thread. You can annotate this with Unity.Burst.BurstCompileAttribute to have it compiled with Burst.

Additional resources: ProcessorInstance.IRealtime

Public Methods

Method Description
Process Called when you're asked to produce the next segment of audio into .