IRealtime
interface in
UnityEngine.Audio
Implements interfaces:ICapabilities, IRealtime
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Description
The processing interface an implementation of a GeneratorInstance must implement on a struct to be fully formed.
The processing side of a ProcessorInstance receives various callbacks from a RealtimeContext
from the logical processing thread.
You can annotate this with Unity.Burst.BurstCompileAttribute to have it compiled with Burst.
Additional resources: ProcessorInstance.IRealtime
Public Methods
Method |
Description |
Process |
Called when you're asked to produce the next segment of audio into .
|