Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

RealtimeContext

struct in UnityEngine.Audio

/

Implemented in:UnityEngine.AudioModule


Implements interfaces:IContext

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Description

A temporary context tied to a particular mix cycle, and generally passed along when processing ProcessorInstances.

This also gives access to communicating data together with a ProcessorInstance.Pipe.

Additional resources: ControlContext.Manual.BeginMix

Properties

Property Description
dspTime The DSP time at which the mix cycle began.
isCreated True if this context was ever created.