Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

Manual

struct in UnityEngine.Audio

/

Implemented in:UnityEngine.AudioModule

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Description

A manually driven ControlContext, giving access to some extra functionality.

Manual ControlContexts can be updated and processed.

Properties

Property Description
contextThe ControlContext that is manually driven.

Public Methods

Method Description
BeginMixBegin a mix.
DisposeDestroys this context and all resources associated with it.
EndMixEnd a previously begun mix, additionally rendering any RootOutputs into the result parameter.
UpdateUpdate and submit any queued commands found on ControlContext, making them available to the mixing functionality functions.