Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ControlContext.Manual.Update

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Update();

Description

Update and submit any queued commands found on ControlContext, making them available to the mixing functionality functions.

This also performs general maintenance and disposes ProcessorInstances asynchronously. This must currently not be called while a mix is ongoing (ControlContext.Manual can currently only be used from one thread). This is called automatically on ControlContext.builtIn as a part of the normal Unity audio system update.

Additional resources: UpdateAudio