Parameter | Description |
---|---|
dspTick | A suggested clock counter that will be passed to all Processors living in this ControlContext when rendered, through ProcessingContext.dspClock. |
Nullable<ProcessingContext> The return is non-null if a mix can be begun at this point in time. This context is valid until EndMix is called.
Begin a mix.
Mixes in Unity span a period of time where you can issue processing calls. They must be ended in pairs with a call to EndMix.