Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ControlContext.Manual.BeginMix

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Declaration

public Nullable<ProcessingContext> BeginMix(ulong dspTick);

Parameters

Parameter Description
dspTick A suggested clock counter that will be passed to all Processors living in this ControlContext when rendered, through ProcessingContext.dspClock.

Returns

Nullable<ProcessingContext> The return is non-null if a mix can be begun at this point in time. This context is valid until EndMix is called.

Description

Begin a mix.

Mixes in Unity span a period of time where you can issue processing calls. They must be ended in pairs with a call to EndMix.