Understand how to configure the Android XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary build platform and build profile.
Unity supports development for headsets running Android XR. In Unity 6.1 and later, you can use the Android XR platform and build profile in the Build ProfilesA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary window.
The following sections outline Unity’s resources and packages to develop for Android XR devices.
You can use this build platform to configure settings for Android XR devices.
To select the Android XR build platform:
By default, the Android XR platform shares Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary with the Android build platform. You can use the Android XR build profile to override project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary specifically for Android XR.
To add an Android XR build profile:
In the Android XR Build Profile tab, you can configure the following settings derived from the Android XR build platform:
The Android XR build profile adds a new Android XR (Build Profile) Quality level (Project Settings > Quality Settings). You can modify the quality settings.
When you first switch to the Android XR build target or build profile, Unity enables Android XR features and Foveated Rendering. These features remain enabled for the Android XR build target or build profile when you swap to a different build target.