Eye tracking and foveated rendering
Android XR supports foveated rendering. This page supplements the OpenXR foveated rendering documentation and outlines how to configure foveated rendering on Android XR.
Enable eye tracking and foveated rendering
To enable eye tracking and foveated rendering, you must configure the following settings in the OpenXR section of the XR Plug-in Management settings:
- Add the Eye Gaze Interaction Profile under Enabled Interaction Profiles.
- Enable the Foveated Rendering feature from All features under OpenXR Feature Groups.
Refer to Configure project settings to understand how to configure your interaction profiles and OpenXR features.
Permissions
To use foveated rendering, you must request the android.permission.EYE_TRACKING_FINE
permission. Refer to Request eye tracking permission on Android for more information.
Build profile
The Android XR build target from the Build Profiles window automatically enables the Android XR feature group and the Foveated Rendering feature in XR Plugin Management Settings window. Refer to Build Profile in the Unity manual for more information.
Additional resources
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.