Version: Unity 6.3 LTS (6000.3)
Language : English
Change the render type of a camera in URP
Camera stacking in URP

Multiple cameras in URP

An example of the effect camera stacking can produce in URP
An example of the effect camera stacking can produce in URP

Resources and approaches for using multiple cameras to work with multiple camera outputs and targets in the Universal Render Pipeline (URP).

Note: If you use multiple cameras, it might make rendering slower. An active camera runs through the entire rendering loop even if it renders nothing.

Page Description
Camera stacking Learn about the fundamental concepts of camera stacking.
Set up a camera stack Stack cameras to layer the outputs of multiple cameras into a single combined output.
Add and remove cameras in a camera stack Add, remove, and reorder cameras within a camera stack.
Set up split-screen rendering Render multiple camera outputs to a single render target to create effects such as split screen rendering.
Apply different post processing effects to separate cameras Apply different post-processing setups to individual cameas within a scene.
Render a camera’s output to a Render Texture Render to a Render Texture to create effects such as in-game CCTV monitors.
Create a render request Trigger a camera to render to a Render Texture outside of URP rendering loop.

Additional resources

Change the render type of a camera in URP
Camera stacking in URP