A material variant is a materialAn asset that defines how a surface should be rendered. More info
See in Glossary that inherits the properties of a parent material. Use material variants to create a hierarchy of materials, to help you manage and maintain groups of similar materials more efficiently than creating duplicate copies.
For example, use material variants to manage outfits with a variety of color schemes, damaged and undamaged versions of scenery, or shiny and weathered instances of scenery.
You can do the following more efficiently with material variants compared to duplicate copies:
You can’t use material variants to do the following:
Material variants are similar to prefab variants for GameObjects, but with the following key differences: