In Unity, you use materials and shaders together to define the appearance of your scene.
| Page | Description |
|---|---|
| Introduction to materials | Understand using materials to describe the appearance of surfaces. |
| Create and assign a material | Create a material asset, and assign it to a GameObject. |
| Upgrade material assets to URP or HDRP | Upgrade your Built-In Render Pipeline materials to prevent them from appearing bright pink in Scene view. |
| Access material properties in a script | Modify values on a material, change colours, and swap textures at runtime. |
| Material Variants | Resources on managing and maintaining large numbers of materials. |
| Material Validator in the Built-in Render Pipeline | Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small. |
| Material Inspector window reference | Explore the properties and settings in the Material Inspector window to change how a material looks. |