Version: Unity 6.3 LTS (6000.3)
Language : English
Materials and shaders
Introduction to materials

Materials

In Unity, you use materials and shaders together to define the appearance of your scene.

Page Description
Introduction to materials Understand using materials to describe the appearance of surfaces.
Create and assign a material Create a material asset, and assign it to a GameObject.
Upgrade material assets to URP or HDRP Upgrade your Built-In Render Pipeline materials to prevent them from appearing bright pink in Scene view.
Access material properties in a script Modify values on a material, change colours, and swap textures at runtime.
Material Variants Resources on managing and maintaining large numbers of materials.
Material Validator in the Built-in Render Pipeline Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.
Material Inspector window reference Explore the properties and settings in the Material Inspector window to change how a material looks.
Materials and shaders
Introduction to materials