Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.
| Page | Description |
|---|---|
| Introduction to the Material Validator in the Built-In Render Pipeline | Understand how the Material Validator can help you make sure materials use values that fall within the recommended range for physically-based shaders. |
| Validate and correct materials in the Built-In Render Pipeline | Validate albedo, specular, and pure metals in the Material Validator. |
| Make a shader compatible with the Material Validator in the Built-In Render Pipeline | Add code to a custom shader so it appears in the Material Validator window. |
| Material Validator window reference for the Built-In Render Pipeline | Explore the properties and settings in the Material Validator window to check and fix issues with materials. |