Version: Unity 6.3 LTS (6000.3)
Language : English
Control material variant properties
Material Validator in the Built-In Render Pipeline

Material Validator in the Built-In Render Pipeline

Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.

Page Description
Introduction to the Material Validator in the Built-In Render Pipeline Understand how the Material Validator can help you make sure materials use values that fall within the recommended range for physically-based shaders.
Validate and correct materials in the Built-In Render Pipeline Validate albedo, specular, and pure metals in the Material Validator.
Make a shader compatible with the Material Validator in the Built-In Render Pipeline Add code to a custom shader so it appears in the Material Validator window.
Material Validator window reference for the Built-In Render Pipeline Explore the properties and settings in the Material Validator window to check and fix issues with materials.

Additional resources

Control material variant properties
Material Validator in the Built-In Render Pipeline