Version: Unity 6.3 LTS (6000.3)
Language : English
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Lighting data

Direct and indirect lighting

Resources on choosing whether Unity calculates global illumination in real time, or stores baked lighting in a build.

Page Description
Lighting data Resources for how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes.
Precalculating surface lighting with lightmaps Resources for improving performance by setting up Unity to do complicated lighting calculations ahead of time.
Precalculating indirect light with Light Probes Resources and techniques for using Light Probes to store the light at specific points in a scene.
Save and load lighting settings with Lightmap Parameters Assets Create and assign lighting settings to scenes or GameObjects, for example to swap between indoor and outdoor lighting.
Troubleshooting direct, indirect, and environment noise Troubleshoot direct, indirect, and environment noise issues.

Additional resources

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Lighting data