Version: Unity 6.3 Beta (6000.3)
Language : English
Decal Shader Graph reference for URP
Projector component reference for the Built-In Render Pipeline

Decals in the Built-In Render Pipeline

Techniques for using a Projector component to project materials onto other GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Page Description
Projector component reference Explore the properties in the Projector component to configure a material’s projection onto a surface.

Additional resources

Decal Shader Graph reference for URP
Projector component reference for the Built-In Render Pipeline