This section provides information on the visual effects available in Unity.
| Topic | Description |
|---|---|
| Particle systemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info See in Glossary |
How to choose between Unity’s different particleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info See in Glossary systems, and use them in your project. |
| Decals | How to create decal and projector effects. |
| Lens flaresA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info See in Glossary |
How to create lens flare. |
| Light halos | How to create halo effects. |
| Line and trail effects | How to render lines, trails, and billboardsA textured 2D object that rotates so that it always faces the Camera. More info See in Glossary. |
| Visual Effect Graph package reference | Reference resources for the Visual Effect Graph package. |