Version: Unity 6.3 Beta (6000.3)
Language : English
Windows Player: IL2CPP Scripting Backend
Introduction to D3D12 Device Filtering Asset

D3D12 API and graphics jobs mode configuration

Certain Windows devices that use the D3D12 graphics API might not run Unity applications optimally or support specific graphics jobs modes. You can use a D3D12 Device Filtering Asset to overcome these constraints.

Topic Description
Introduction to D3D12 Device Filtering Asset Overview of the D3D12 Device Filtering asset and the filter lists it includes.
Create a D3D12 Device Filtering Asset Create a D3D12 Device Filtering Asset in the Unity Editor to configure D3D12 API usage and graphics jobs modes for Windows devices.
Configure D3D12 API usage Use the Allow and Deny Filter Lists to specify which Windows devices can run your Unity application with the D3D12 API.
Configure graphics jobs mode Use the Preferred Graphics Jobs Filter List to define graphics jobs modes for specific Windows devices based on their specifications.
D3D12 Device Filtering Asset reference Reference documentation for the D3D12 Device Filtering Asset.
Windows Player: IL2CPP Scripting Backend
Introduction to D3D12 Device Filtering Asset