Certain Windows devices that use the D3D12 graphics API might not run Unity applications optimally or support specific graphics jobs modes. You can use a D3D12 Device Filtering Asset to overcome these constraints.
Topic | Description |
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Introduction to D3D12 Device Filtering Asset | Overview of the D3D12 Device Filtering asset and the filter lists it includes. |
Create a D3D12 Device Filtering Asset | Create a D3D12 Device Filtering Asset in the Unity Editor to configure D3D12 API usage and graphics jobs modes for Windows devices. |
Configure D3D12 API usage | Use the Allow and Deny Filter Lists to specify which Windows devices can run your Unity application with the D3D12 API. |
Configure graphics jobs mode | Use the Preferred Graphics Jobs Filter List to define graphics jobs modes for specific Windows devices based on their specifications. |
D3D12 Device Filtering Asset reference | Reference documentation for the D3D12 Device Filtering Asset. |