Version: Unity 6.3 Beta (6000.3)
Language : English
Introduction to D3D12 Device Filtering Asset
Configure D3D12 API usage

Create a D3D12 Device Filtering asset

To create a D3D12 Device Filtering asset:

  1. In your Unity project, navigate to the main menu.
  2. Select Assets > Create > D3D12 Settings > Device Filter.

Unity creates the D3D12 Device Filtering Asset in the Assets folder with the file extension .d3d12devicefilter.

Each asset displays three filter lists in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary
window: Allow Filter List, Deny Filter List, and Preferred Graphics Jobs Filter List. The Deny Filter List includes Windows device specifications that Unity restricts by default from using the D3D12 API. If your application performs better with these device specifications, you can remove an item from the list.

Additional resources

Introduction to D3D12 Device Filtering Asset
Configure D3D12 API usage