Visualize Adaptive Performance metrics in the Unity ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary.
In the Unity Profiler, you can use the Adaptive Performance Profiler module to display status information about scalers, bottlenecks, and thermal warning throttling.
This feature is available in the Unity Editor and for development buildsA development build includes debug symbols and enables the Profiler. More info
See in Glossary on devices.
The scalers section displays all available scalers. Each bar represents a scaler and displays its current quality level and the maximum level that it can reach.
The color of the scaler bar indicates its current state:
Color | State |
---|---|
Gray | Scaler is disabled. |
Bright green | Scaler is enabled and applied. The Adaptive Performance system is actively adjusting the scaler at this specific frame. |
Faded green | Scaler is disabled and applied. The Adaptive Performance system is not actively adjusting the scaler at this specific frame, but it has been adjusted in the past and is currently at a non-default level. |
Blue | Scaler is enabled but not applied. |