Version: Unity 6.3 Beta (6000.3)
Language : English
Introduction to the Standard Shader in the Built-In Render Pipeline
Make a material transparent

Configuring material properties in the Standard Shader in the Built-In Render Pipeline

Resources for changing how materials look by configuring the properties of the Standard ShaderA program that runs on the GPU. More info
See in Glossary
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Page Description
Make a material transparent To make a material transparent, use the Albedo property.
Set the color of a material To adjust the color of a material, use the Albedo property or assign a texture.
Configure edge reflections (Fresnel effect) Make surfaces more realistic by creating reflections at grazing angles.
Set the Rendering Mode using a script Check and replicate the changes Unity makes when you change the Rendering Mode property.
Introduction to the Standard Shader in the Built-In Render Pipeline
Make a material transparent