Resources for changing how materials look by configuring the properties of the Standard ShaderA program that runs on the GPU. More info
See in Glossary.
| Page | Description |
|---|---|
| Make a material transparent | To make a material transparent, use the Albedo property. |
| Set the color of a material | To adjust the color of a material, use the Albedo property or assign a texture. |
| Configure edge reflections (Fresnel effect) | Make surfaces more realistic by creating reflections at grazing angles. |
| Set the Rendering Mode using a script | Check and replicate the changes Unity makes when you change the Rendering Mode property. |