GPU render state commands in ShaderLab reference
Blend command in ShaderLab reference
AlphaToMask command in ShaderLab reference
Enables or disables alpha-to-coverage mode on the GPU.
Render pipeline compatibility
| Feature name |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Custom SRP |
Built-in Render Pipeline |
| AlphaToMask |
Yes |
Yes |
Yes |
Yes |
Syntax
This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
| Signature |
Example syntax |
Function |
AlphaToMask <state> |
AlphaToMask Off |
Enables or disables alpha-to-coverage mode. |
Parameters
| Parameter |
Value |
Function |
| state |
On |
Enables alpha-to-coverage mode. |
|
Off |
Disables alpha-to-coverage mode. |
Additional resources
GPU render state commands in ShaderLab reference
Blend command in ShaderLab reference