Create and control a 2D physics scene in a C# script using the LowLevelPhysics2D API.
Note: This documentation is about writing C# scripts using the LowLevelPhysics2D API. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
| Topic | Description |
|---|---|
| Get started with the LowLevelPhysics2D API | Learn about the LowLevelPhysics2D API and how to create a 2D physics scene. |
| Creating a scene with the LowLevelPhysics2D API | Create and debug a scene that uses 2D physics. |
| Configuring LowLevelPhysics2D API scenes | Configure 2D physics objects and global settings, and attach custom data to physics objects. |
| Collisions and interactions in the LowLevelPhysics2D API | Enable and detect collisions between 2D physics objects, and cast rays to check for intersections. |
| Run 2D physics in 3D space using the LowLevelPhysics2D API | Create a 2D physics world at any angle in 3D space, instead of the traditional x, y plane that faces the camera. |
| Optimize the LowLevelPhysics2D API | To improve the performance of 2D physics, run the simulation and your own code on multiple threads. |
| Reference for the LowLevelPhysics2D API | Explore the properties and settings you can use to configure the global settings of the LowLevelPhysics2D API, and set the default values for objects like worlds, bodies, and shapes. |