Explore the properties and settings you can use to configure the global settings of the LowLevelPhysics2D API, and set the default values for objects like worlds, bodies, and shapes.
| Topic | Description |
|---|---|
| World definition reference | Explore the properties you can use to configure a physics world in the Unity Editor. |
| Body definition reference | Explore the properties you can use to configure a physics body in the Editor. |
| Shape definition reference | Explore the properties you can use to configure a physics shape in the Editor. |
| Chain definition reference | Explore the properties you can use to configure a physics chain in the Editor. |
| Distance joint definition reference | Explore the properties you can use to configure a distance jointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info See in Glossary in the Editor. |
| Fixed joint definition reference | Explore the properties you can use to configure a fixed jointA joint type that is completely constrained, allowing two objects to be held together. Implemented as a spring so some motion may still occur. More info See in Glossary in the Editor. |
| Hinge joint definition reference | Explore the properties you can use to configure a hinge jointA joint that groups together two Rigidbody components, constraining them to move like they are connected by a hinge. It is perfect for doors, but can also be used to model chains, pendulums and so on. More info See in Glossary in the Editor. |
| Relative joint definition reference | Explore the properties you can use to configure a relative joint in the Editor. |
| Slider joint definition reference | Explore the properties you can use to configure a slider joint in the Editor. |
| Wheel joint definition reference | Explore the properties you can use to configure a wheel joint in the Editor. |
| Physics Low Level Settings 2D asset Inspector window reference | Explore the properties you can use to configure the global settings of the LowLevelPhysics2D API in the Editor. |