Explore the properties and settings you can use to configure the global settings of the LowLevelPhysics2D API, and set the default values for objects like worlds, bodies, and shapes.
| Topic | Description |
|---|---|
| World definition reference | Explore the properties you can use to configure a physics world in the Unity Editor. |
| Body definition reference | Explore the properties you can use to configure a physics body in the Editor. |
| Shape definition reference | Explore the properties you can use to configure a physics shape in the Editor. |
| Chain definition reference | Explore the properties you can use to configure a physics chain in the Editor. |
| Distance joint definition reference | Explore the properties you can use to configure a distance joint in the Editor. |
| Fixed joint definition reference | Explore the properties you can use to configure a fixed joint in the Editor. |
| Hinge joint definition reference | Explore the properties you can use to configure a hinge joint in the Editor. |
| Relative joint definition reference | Explore the properties you can use to configure a relative joint in the Editor. |
| Slider joint definition reference | Explore the properties you can use to configure a slider joint in the Editor. |
| Wheel joint definition reference | Explore the properties you can use to configure a wheel joint in the Editor. |
| Physics Low Level Settings 2D asset Inspector window reference | Explore the properties you can use to configure the global settings of the LowLevelPhysics2D API in the Editor. |