Learn about the LowLevelPhysics2D API and how to create a 2D physics sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Note: This documentation is about writing C# scripts using the LowLevelPhysics2D API. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
| Topic | Description |
|---|---|
| Introduction to the LowLevelPhysics2D API | Learn about how the LowLevelPhysics2D API works and how it differs from Rigidbody 2D and Collider 2D components. |
| LowLevelPhysics2D API workflow | Create a 2D scene with objects that react to physics using the LowLevelPhysics2D API. |