Version: Unity 6.3 LTS (6000.3)
Language : English
2D physics with the LowLevelPhysics2D API
Introduction to the LowLevelPhysics2D API

Get started with the LowLevelPhysics2D API

Learn about the LowLevelPhysics2D API and how to create a 2D physics sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

Note: This documentation is about writing C# scripts using the LowLevelPhysics2D API. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic Description
Introduction to the LowLevelPhysics2D API Learn about how the LowLevelPhysics2D API works and how it differs from Rigidbody 2D and Collider 2D components.
LowLevelPhysics2D API workflow Create a 2D scene with objects that react to physics using the LowLevelPhysics2D API.

Additional resources

2D physics with the LowLevelPhysics2D API
Introduction to the LowLevelPhysics2D API