Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.WriteToString

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Declaration

public string WriteToString();

Returns

string The project contents converted to string.

Description

Writes the contents of the project to string.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_WriteToString { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); // Read the project.pbxproj file into a string string pbxProjectContent = File.ReadAllText(projectPath);

// Create a PBXProject object and read from the string PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromString(pbxProjectContent);

// Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build property pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Convert the modified project back to a string string updatedPbxProjectContent = pbxProject.WriteToString();

// Save the updated project string back to the project.pbxproj file File.WriteAllText(projectPath, updatedPbxProjectContent); } }