path | Path to write the project contents to. |
Writes the project contents to the specified file.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_WriteToFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject by specifying the project path string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject();
// Read project information from the project file pbxProject.ReadFromFile(projectPath);
// Get the target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Modify the project, such as adding a build propety pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }