Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.RemoveFrameworkFromProject

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Declaration

public void RemoveFrameworkFromProject(string targetGuid, string framework);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
framework The name of the framework. The extension of the filename must be .framework.

Description

Removes a system framework dependency for the specified target.

The function assumes system frameworks are located in the System/Library/Frameworks folder in the SDK source tree.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_RemoveFrameworkFromProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Remove a framework from UnityFramework target pbxProject.RemoveFrameworkFromProject(unityFrameworkTargetGuid, "CoreMedia.framework");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }