Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.RemoveAssetTagForFile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void RemoveAssetTagForFile(string targetGuid, string fileGuid, string tag);

Parameters

targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
fileGuid The GUID of the file.
tag The name of the asset tag.

Description

Removes an asset tag for the given file.

This function does nothing if the file is not configured for building in the given target, or if the asset tag is not present in the list of asset tags configured for file. If the file was the last file referring to the given tag across the Xcode project, then the tag is removed from the list of known tags.