Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.ReadFromFile

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Declaration

public void ReadFromFile(string path);

Parameters

path Path of the file.

Description

Reads the project from a file identified by the given path.

Current contents of the project are discarded.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ReadFromFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject by specifying the project path string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject();

// Read project information from the project file pbxProject.ReadFromFile(projectPath);

// Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build property pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }