Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.InsertCopyFilesBuildPhase

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Declaration

public string InsertCopyFilesBuildPhase(int index, string targetGuid, string name, string dstPath, string subfolderSpec);

Parameters

index The position at which to insert the new build phase. If it's higher than the total number of build phases, the new phase is added at the end.
targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
name The name of the phase.
dstPath The shell path.
subfolderSpec The subfolder spec. The following usages are known:
  • 10 for embedding frameworks.
  • 13 for embedding app extension content.
  • 16 for embedding watch content.

Returns

string Returns the GUID of the new phase.

Description

Creates a new copy files build phase for a given target.

The build phase is inserted at the specified position. You can query all the defined build phases using GetAllBuildPhasesForTarget.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_InsertCopyFilesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Insert a Copy Files Build Phase to the main target as first custom build phase (index 0) pbxProject.InsertCopyFilesBuildPhase(0, mainTargetGuid, "ExamplePhase", "path/to/file", "10");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }