Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.GetUnityMainTargetGuid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string GetUnityMainTargetGuid();

Returns

string The GUID for the main target.

Description

Returns the GUID of the main target in Unity project.

Returns the GUID of the main target. This target includes everything except source code, plugins, dependent frameworks, and source compile and link build options. To retreive the full framework, use GetUnityFrameworkTargetGuid.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetUnityMainTargetGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID for the main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// The mainTargetGuid can be later used to specify where to apply changes when manipulating the pbxproj file pbxProject.AddFrameworkToProject(mainTargetGuid, "Security.framework", false); pbxProject.SetBuildProperty(mainTargetGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }

}