Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.GetTargetProductFileRef

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string GetTargetProductFileRef(string targetGuid);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.

Returns

string The file reference of the artifact created by building target.

Description

Returns the file reference of the artifact created by building target.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetTargetProductFileRef { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the "Product File Ref" GUID string productFileRef = pbxProject.GetTargetProductFileRef(targetGuid);

// Log the "Product File Ref" GUID for debugging Debug.Log("'Product File Ref' GUID: " + productFileRef); } }