PBXProject.ContainsFileByProjectPath

Declaration

public bool ContainsFileByProjectPath(string path);

Parameters

path The project path of the file.

Returns

bool Returns true if the project contains the file.

Description

Checks if the project contains a file with the given project path.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_ContainsFileByProjectPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

string fileToSearch = "Path/To/File/ExamplePlugin.mm";

// Check if the project contains a file by using a path relative to the Xcode project structure if (pbxProject.ContainsFileByProjectPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); }

// If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }

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