Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.AddRemotePackageReferenceAtRevision

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Declaration

public string AddRemotePackageReferenceAtRevision(string url, string revision);

Parameters

url The URL of the repository.
revision The ID of the commit.

Returns

string Returns the GUID of the remote package reference.

Description

Adds a reference to the remote package at the given revision.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddRemotePackageReferenceAtRevision { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the GUID you want to add the package to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the GUID of the Remote Package using the URL and revision string packageGuid = pbxProject.AddRemotePackageReferenceAtRevision("https://github.com/apple/swift-system.git", "403776dc2aa36b585b0bd5e78d2313e2c59163b8");

// Add the package to the Xcode project pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }